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Tag: anthropomotron

Anthropomotron is Also in Google Play!

July 27, 2012October 29, 2013 admin0 comment

You can download the Android version of Anthropomotron here! When the Android version went up, I was told that it crashed on every device it was used on. It turns out that I removed a key component of the Phonegap framework just before uploading Anthropomotron to Google! I was making… Read more“Anthropomotron is Also in Google Play!”

anthropologyanthropomotron, chantastisoft

Running on the iOS Treadmill

June 25, 2012October 29, 2013 admin0 comment

Apple’s new retina display iPad necessitated a change in iOS app development: icons have to be even bigger to account for the high resolution! The new maximum icon size is now 1024 x 1024 pixels, the height of a non-retina iPad screen. When I made the Anthropomotron icons, I didn’t… Read more“Running on the iOS Treadmill”

anthropologyanthropomotron, webdesign

Anthropomotron for the iPad

June 21, 2012October 29, 2013 admin0 comment

Driven by Apple’s rejection of the Anthropomotron app, I looked into making it more iPad-y (iPaddy?). The first version I submitted just blew up the contents to fill the iPad screen, like so:     Some internet searching suggested that what Apple wants is a sidebar that makes better use… Read more“Anthropomotron for the iPad”

anthropologyanthropomotron, chantastisoft, webdesign

How to Gracefully -Give- Criticism

June 18, 2012October 29, 2013 admin2 Comments

A few weeks ago, I submitted Anthropomotron to the Apple App Store… and it got rejected. The same day, a friend got his grant proposal rejected by a major US research funding organization. The contrasts in how the rejections were delivered were staggering. To catch up, Anthropomotron has been my… Read more“How to Gracefully -Give- Criticism”

anthropologyanthropology, anthropomotron, rant

The Making of an Icon, Part 1

May 14, 2012May 14, 2012 admin3 Comments

When I made the original Mac-only Anthropomotron, I had to make its icon as well. Back then I thought it would be neat to make an ‘A’ shape using a femur and calipers. The result was this: As I’ve said before, a lot has changed since 2004. Icons nowadays are… Read more“The Making of an Icon, Part 1”

anthropologyanthropomotron, webdesign

Anthropomotron is Back!

April 2, 2012May 14, 2012 admin2 Comments

I am very happy to announce that I have completely remade Anthropomotron to be a modern web app. I first made Anthropomotron in 2004 using Apple’s Xcode and Applescript. Anthropomotron has not aged well as Apple basically left Applescript-based apps on the wayside, and oh yeah, the iPhone happened and… Read more“Anthropomotron is Back!”

anthropologyanthropomotron, programming

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