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Tag: blender

PaleoCalifornia 1.1 Update Notes

December 28, 2023December 28, 2023 admin0 comment
View of LA skyline from the top of one of the skyscrapers

Added walk mode to allow free movement around the scenes. Want to spend more than 6 seconds with the shasta sloths? Perhaps actually see how their animations are randomized? Now you can commune with the sloths and everything else in the ride! Check it out at at www.paleoca.com!

Uncategorizedblender, paleocalifornia, vr

AnVRopomotron 1.2 Update Notes

April 5, 2022April 4, 2022 admin0 comment
Panorama-style view of the four figures in the human evolution hall

The big human evolution update is here with a colorful new look at notable hominins. See it here now or read on. Welcome to a new Hall that addresses the big ‘missing link’ in this museum of biological anthropology. Human evolution is an especially difficult subject to portray in a… Read more“AnVRopomotron 1.2 Update Notes”

anthropologyanvropomotron, blender, vr

AnVRopomotron 1.1.8 Update Notes

August 13, 2021August 13, 2021 admin0 comment
Closeup of the aye-aye model with the gibbon in the background.

An update just before the fall semester starts, as usual. There is a new primate in town and some improvements to the infrastructure. See it here or read on for detailed changes. The aye-aye creeps its way into the Scale Model Hall! This lemur was the last primate up for… Read more“AnVRopomotron 1.1.8 Update Notes”

anthropology3d modeling, anvropomotron, blender, vr

Making Chonker Hall in Mozilla Hubs

August 5, 2021June 23, 2022 admin0 comment
A giant horse-like mammal stands in the center of an open two story high building.

Hey, this isn’t directly AnVRopomotron related! If you want to go straight to Chonker Hall, go here. I taught classes and held office hours online before the pandemic, but after the situation escalated and persisted I was even more focused on that platform. For a lot of online instructors, Zoom… Read more“Making Chonker Hall in Mozilla Hubs”

anthropology3d modeling, blender, vr

AnVRopomotron 1.1.7 Update Notes

June 14, 2021June 14, 2021 admin0 comment

A new modern primate and some polish all around. See it now or read on for the changes. The Kayan River slow loris adorbs its way into the Scale Model Hall and into your heart. I went with this species because I’m friends with one of its discoverers, Rachel Munds…. Read more“AnVRopomotron 1.1.7 Update Notes”

Uncategorizedanvropomotron, blender, vr

AnVRopomotron 1.1.5 Update Notes

March 15, 2021March 14, 2021 admin0 comment
Gold model of the hovering WebXR trophy on a gray pedestal, with a thumbs-up hand next to it

It’s a big update as I’ve been stockpiling changes due to things happening around the museum. See it now or read on for the changes. AnVRopomotron won Education Experience of the Year at the inaugural WebXR Awards! What a huge honor. My prize is a custom trophy model with an… Read more“AnVRopomotron 1.1.5 Update Notes”

anthropologyanvropomotron, blender, vr

Making Models

March 2, 2020February 23, 2020 admin0 comment

One half of AnVRopomotron used photogrammetric scans that others have made, but the Scale Model Hall half is mostly my own creation. When I was just getting started with A-Frame, I experimented with building models just from primitive shapes, but concluded that learning low-poly style modeling was an attainable and… Read more“Making Models”

anthropologyanvropomotron, blender, vr

AnVRopomotron: The Origin

February 2, 2020January 31, 2020 admin0 comment

Over the last semester, I’ve been working on a virtual reality anthropology experience called AnVRopomotron. Getting the site to release involved a lot of learning in different areas. This is the start of a series of posts about the challenges I went through to get to make something I thought… Read more“AnVRopomotron: The Origin”

anthropology3d modeling, anvropomotron, blender
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