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Tag: anvropomotron

AnVRopomotron 1.1.2 Update Notes

October 7, 2020December 1, 2020 admin0 comment

A nice autumn update is here with a new burial to examine and miscellaneous features! Check it out here or read on. Something changed with A-Frame from 0.9x to 1.0.4 where now if I rotate a model, its collision box will now move along with it. This allows me to… Read more“AnVRopomotron 1.1.2 Update Notes”

anthropologyanvropomotron, vr

AnVRopomotron 1.1.1 Update Notes

August 31, 2020 admin0 comment

See it here or read on. Scale Model Hall and VR Grab Lab each got a thing! Various fixes also abound. Proconsul walks on a big branch into the scene! I took the rhesus monkey and conformed it to Proconsul proportions. It was probably a bit easier than making it from… Read more“AnVRopomotron 1.1.1 Update Notes”

anthropologyanvropomotron, vr

AnVRopomotron 1.1 Update Notes

July 6, 2020October 5, 2020 admin0 comment

We’re skipping straight to 1.1 with a lot of improvements. More tarsier! Poses 2 and 3 show stages of a leap and pose 4 shows the result of a successful pounce. Tarsier 1 also updated with a longer tail. A small new wing has opened up in the Scale Model Hall,… Read more“AnVRopomotron 1.1 Update Notes”

anthropologyanvropomotron, vr

AnVRopomotron 1.0.5 Update Notes

April 29, 2020April 29, 2020 admin0 comment

A new version is here with some improvements I’m pretty proud of. Visit AnVRopomotron! 1.0.5 (04/29/2020) The Philippine tarsier has clung to the Scale Model Hall! This is one of my favorite primates and a representative of one of the big primate lineages. The tarsier is modeled in ‘classic pose,’ holding… Read more“AnVRopomotron 1.0.5 Update Notes”

anthropologyanvropomotron, vr

Making Models

March 2, 2020February 23, 2020 admin0 comment

One half of AnVRopomotron used photogrammetric scans that others have made, but the Scale Model Hall half is mostly my own creation. When I was just getting started with A-Frame, I experimented with building models just from primitive shapes, but concluded that learning low-poly style modeling was an attainable and… Read more“Making Models”

anthropologyanvropomotron, blender, vr

AnVRopomotron: The Origin

February 2, 2020January 31, 2020 admin0 comment

Over the last semester, I’ve been working on a virtual reality anthropology experience called AnVRopomotron. Getting the site to release involved a lot of learning in different areas. This is the start of a series of posts about the challenges I went through to get to make something I thought… Read more“AnVRopomotron: The Origin”

anthropology3d modeling, anvropomotron, blender

Introducing AnVRopomotron

January 13, 2020June 29, 2022 admin0 comment

I am extremely excited to announce the availability of AnVRopomotron, a project that I have been working on for the past semester. It is a WebVR site that allows you to experience the scale and shape of anthropological forms. Right now, there is a small collection of models I made… Read more“Introducing AnVRopomotron”

anthropology3d modeling, anvropomotron, programming, virtual reality, vr

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