A nice autumn update is here with a new burial to examine and miscellaneous features! Check it out here or read on. Something changed with A-Frame from 0.9x to 1.0.4 where now if I rotate a model, its collision box will now move along with it. This allows me to… Read more“AnVRopomotron 1.1.2 Update Notes”
Category: anthropology
AnVRopomotron 1.1.1 Update Notes
See it here or read on. Scale Model Hall and VR Grab Lab each got a thing! Various fixes also abound. Proconsul walks on a big branch into the scene! I took the rhesus monkey and conformed it to Proconsul proportions. It was probably a bit easier than making it from… Read more“AnVRopomotron 1.1.1 Update Notes”
AnVRopomotron 1.1 Update Notes
We’re skipping straight to 1.1 with a lot of improvements. More tarsier! Poses 2 and 3 show stages of a leap and pose 4 shows the result of a successful pounce. Tarsier 1 also updated with a longer tail. A small new wing has opened up in the Scale Model Hall,… Read more“AnVRopomotron 1.1 Update Notes”
AnVRopomotron 1.0.5 Update Notes
A new version is here with some improvements I’m pretty proud of. Visit AnVRopomotron! 1.0.5 (04/29/2020) The Philippine tarsier has clung to the Scale Model Hall! This is one of my favorite primates and a representative of one of the big primate lineages. The tarsier is modeled in ‘classic pose,’ holding… Read more“AnVRopomotron 1.0.5 Update Notes”
Making Models
One half of AnVRopomotron used photogrammetric scans that others have made, but the Scale Model Hall half is mostly my own creation. When I was just getting started with A-Frame, I experimented with building models just from primitive shapes, but concluded that learning low-poly style modeling was an attainable and… Read more“Making Models”
AnVRopomotron: The Origin
Over the last semester, I’ve been working on a virtual reality anthropology experience called AnVRopomotron. Getting the site to release involved a lot of learning in different areas. This is the start of a series of posts about the challenges I went through to get to make something I thought… Read more“AnVRopomotron: The Origin”
Introducing AnVRopomotron
I am extremely excited to announce the availability of AnVRopomotron, a project that I have been working on for the past semester. It is a WebVR site that allows you to experience the scale and shape of anthropological forms. Right now, there is a small collection of models I made… Read more“Introducing AnVRopomotron”
A Real Guide to Virtual Museums
Virtual reality presents an immersive way to learn about the natural world. There are apps for astronomy, historical sites, and lived experiences. One extremely powerful educational app is Wander, which turns Google Street View into a VR experience. I toured famous locations, found every place I’ve ever lived, and played… Read more“A Real Guide to Virtual Museums”
Announcing Chapter 12 of Explorations: An Open Invitation to Biological Anthropology
My chapter in the new Open Education Resource (OER) Biological Anthropology textbook, Explorations: An Open Invitation to Biological Anthropology is now available! I was super proud to have been a part of this project and I researched and wrote something that I am very happy to see. I wrote Chapter 12:… Read more“Announcing Chapter 12 of Explorations: An Open Invitation to Biological Anthropology”
Anthropomotron is Now Web-Only
Well, July snuck up on me. Anthropomotron has left the App Store. There are two reasons for this move. One is that stature estimation has been a stable area of research with no major developments that demand further development of the app. The other reason is that it is pricey to keep… Read more“Anthropomotron is Now Web-Only”